What an original Matrix game could have been in 1999

An early plot point in the recent fourth entry of the Matrix movie series, The Matrix Resurrections, is that Thomas Anderson is a successful video game designer who created a trilogy of games called The matrix, the first of which made its fictional debut in 1999. No footage is shown from this game or its sequels, as Anderson’s flashbacks use footage from earlier films in the series instead. The implication of the artificial world Anderson inhabits is that the events of the films formed the storyline for a series of video games. This created a new setup for the events of the film’s sequel, and in some ways showed the continuing connection between The matrix film series and the world of gaming. Thinking back to the real world games of 1999 to consider what this hypothetical first Matrix game would have been like raises questions as to what Anderson’s original game opus might have been.

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The end of the millennium saw several game milestones, but one Matrix gambling was not one of them. EverQuest, which saw 28 expansions, debuted as the first major MMO hit six years before The online matrix would fit The matrix franchise in MMO format. The Legend of Zelda: Ocarina of Time launched on the Nintendo 64, introducing many of the gameplay conventions for 3D action-adventure titles that later games would build on and refine. soulcalibur continued Namco’s series of 3D weapon-based fighting games and RPG sequels such as Final Fantasy 8, SaGa frontier 2, and Chrono-Cross were released on PlayStation.


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Notably, few games from 1999 paint a picture in which a Matrix game could have existed alongside its peers. The first-person cyberpunk series Deus Ex, which carries a similar aesthetic to The matrix, did not release its first entry until 2000. The only game released in 1999 with the most similar subject matter was a Japanese-only PlayStation port of the Sega Saturn. Devil Summoner: Soul Hackers, a Shin Megami Tensei spin-off of the series that juxtaposed cyberpunk elements with the supernatural. The Dreamcast and Nintendo 64 were available as home consoles, but the PlayStation 2 wouldn’t drop until the next year. 2D games from 1999, like street fighter 3, still hold up well today, but 3D titles are largely relics of their time that have aged poorly in comparison.


The Bullet Time video game was inspired by the movie Matrix and came after 1999


Neo stops bullets with his hand in Path of Neo.

In Matrix Resurrections, the marketing team discusses reclaiming the game’s signature “bullet-time” magic, a reference to the movies’ bullet-time shots. Games that used bullet-time style mechanics were likely inspired by the original Matrix film and released after 1999. The first Max Payne The game included bullet time when it was released in 2001. Strangulation, the video game sequel to the classic John Woo film hard boiled, did the same in 2007. The idea of The matrix come out as a third-person shooter in the vein of Max Payne in 1999 is therefore not entirely unrealistic and provides perhaps the most plausible model of what the fictional game might have looked like.


the original Max Payne includes nods to twin peaks, John Woo inspired action and a gritty noir plot, but his subject matter was far more grounded than The matrix. Still, the game featured several surreal sequences that played with perceptions of the hero and made Payne wonder if his reality could be a comic book or a video game. by Max Payne combination of enhanced real-time shooting and stunning storytelling is the best couple to understand what a Matrix the game could have been like 1999, and released two years before the real world Max Payne, it’s easy to imagine the game becoming a successful franchise.


Or Max Payne used Sam Lake’s face and comic book-style imagery with voiceovers for its cutscenes, many other games used CG or animated video cutscenes. Modern games tend to rely on game engine cutscenes, as their graphics often already approach photorealism, but it was common in 1999 for cutscenes to use a completely different graphical style from the rest of the game. Sega CD-era CD-ROM games used live “full-motion video” (or FMV), and the original version of resident Evil in 1996’s infamous live-action cutscenes. Possible rationalization for 1999 Matrix game, as described in Matrix Resurrections, is that it was a 3D third-person shooter that featured live action cinematic scenes. Anderson’s memories of film shots could have been the cinematic scenes of The matrix game before reverting to its less impressive 1999 graphics for real gameplay.

If The Matrix Was A Video Game First, It Would Have Been Made Into A Movie By 2021


In which Matrix game Morpheus dies (and how) - The Matrix Online The Assassin

Positioning The matrix as a video game franchise in Resurrections is an intelligent storytelling device. After the original film trilogy, the story continued canonically in The online matrix, where the original Morpheus died, among other events that expanded the lore of the setting. Two single-player third-person action games have been released based on The matrix franchise – Enter the matrix and Path of Neo. Enter the Matrix was only released in 2003, but its combination of action/shooter gameplay and live-action scenes shot specifically for the game might show what a hypothetical Matrix sequel game could have been like a few years earlier.


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The history of the virtual world of The matrix is compelling, and at the height of its popularity there were video games, an MMORPG, and a short animated compilation (but sadly no official Matrix tabletop RPG). If movies had never existed, and The matrix was only a trilogy of games, there is a good chance that they could have become success stories as shown The Matrix Resurrections. Despite Resurrections’ brutal satire of the film industry, a plot point that has never been touched upon, strangely enough, is a film adaptation of the hypothetical Matrix series of games. While the real world Matrix the movies spawned three video games, games like the ones from 1999 silent Hill, the resident Evil series, and even Max Payne have all seen big-screen adaptations.

Maybe a movie that goes into revisionist history to turn a series of movies into a series of games, and then delve into a movie adaptation of those games, would have been one meta layer too many in the burrow rabbit. Realistically, if The matrix debuted as a 1999 video game, the combination of concept nostalgia and badly aged 1999 graphics would have sparked a Matrix-game remake long before a fourth sequel was on the table. The 1999 Pokemon Games, Gold and Silver, were remade in 2010. 1997 RPG hit Final Fantasy 7, perhaps an adequate real-world analogue for the popularity of fiction Matrix game, saw a remake more than 20 years later.


Matrix Resurrections satirized the film industry, but could also have poked fun at the game


Keanu Reeves as Neo in Matrix Resurrections

The notion of The matrix Being primarily a video game franchise, rather than a movie series, is certainly an interesting idea to ponder. Given the nature of the games, it is plausible that the 1999 Matrix game would have been remastered, at the very least, and ported to more platforms than Elder Scrolls: Skyrim, at time Resurrections’ story. The satirical approach of The Matrix Resurrections was intended to ridicule the excesses of the film industry, but given the nostalgic bent of the gaming world, there was arguably a missed opportunity to poke fun at how often classic games are repackaged and resold. Players would probably have received more red pills than even Dr. Mario could manage, by 2021, if The matrix was a video game hit in 1999.

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